Developers wanted to show big strength of gravi-gun by feature that while throwing explosive object by gravi-gun, object will explode by force of blow. Also, if we press acceleration of run, length of our jump will be so big that we easily jump through this impediment. If we jumps in so doing, length of jump will be much more and it's named "strafe jump". Similar to CS 1.6, while pressing forward, side move keys and moving mouse to same side, we're increasing speed of run enough. In this case, we makes 10 missiles at one time. For creating a lot of missiles by one key, for example T, you should type these strings:Īlias a "npc_create rpg_missile" (Create new command "a")īind t "a a a a a a a a a a" (Binding Т key to multiple executing of 'a' command) Game allows to create flying missile by command "npc_create rpg_missile". At the time of releasing RMB, all becomes to normally working and system makes all shots missed simultaneously. If you'll press RMB more, then shots will be stopped (as shown), but system will continue to count shots (remaining in clip) through these same timings. While pressed LMB, shots occurs through same timings. So if we firstly use survey device after getting missile system, then Gman will be dead and further you can find his corpse. Also if we get missile system, gunship will appear. He appears in that point when we starts survey from other side. Unlike HL-1, here G-Man has limited health. But there is almost no friction in air, so if you locates that blow will be from below, you will strongly take off. Developers attributed to this taser very strong impulse for enough showing of blow effect, if player is standing. But there is one problem as ground friction. By this, developers wanted to show that taser's blow is enough strong and don't want to mess with these guys. Objective of this NPC is strongly pushing player's model at the time of blowing. Eventually, NPC will be moved to B point forcibly. Consequently, game is thinking that NPC got stuck and failure occurs. If NPC is moving by scenario from A point to B point, and we slaps his head by bag or something, then model of bag partially crosses with NPC's model. So they did not notice bug which spawn corpse of usual headcrab in case of stomping on poison headcrab. Developers even made a variant of meeting vortigaunt and headcrab closely, despite of fact that there are no such situations in game. Bugs Secrets 1.Ĭomputer is deadly dangerous. Bugs Secrets 1.Ĭleiner's miniportal crashed.
Bugs Secrets 1.Ī lot of vortigaunt's corpses. Bugs Secrets 1.īarrel explodes from touch. Bugs Secrets 1.Įlevator bunny hop from object. Continued abuse of our services will cause your IP address to be blocked indefinitely.Vortigaunts - warriors! #1. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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